FIVEM · PERSISTENT ZOMBIE SURVIVAL

THE WORLD
DIDN'T END.
IT CHANGED.

Kova Survival is a hostile, persistent world where supplies are scarce, routes are uncertain, and survival depends on what you know, what you carry, and who you trust.

COMMUNITY18+
MAX CREW06
ACCESSOPEN
VOICEREQUIRED
KOVA // SIGNAL 03.17
LOS SANTOS QUARANTINE
STATUS: COMPROMISED
ENTER THE ZONE
EMERGENCY BROADCAST
SUPPLIES ARE SCARCE. PLAN YOUR ROUTE BEFORE YOU MOVE.
FREQ 107.3
WELCOME TO KOVA

Survive long enough to build something worth protecting.

Food, medicine, ammunition, transport, shelter, and trustworthy people all matter. Every useful item has value and every decision can create a new problem—or solve one.

The survival loop stays simple even when the world does not: Assess → Scavenge → Stabilize → Build → Take Greater Risks.

SURVIVAL DIRECTIVE05 PILLARS
01
ScarcityUseful supplies should feel valuable, not disposable.
02
PressureInfected, injuries, weather, illness, and survivors keep routes uncertain.
03
ProgressionKnowledge and preparation matter as much as equipment.
04
PersistenceYour choices shape your character, property, and relationships.
05
Fair PlayRisk matters only when everyone follows the same rules.
Kova Survival core systems showcase
FIELD INTELCORE SURVIVAL SYSTEMS
FIELD INTEL

No single system keeps you alive.

A long route costs food and water. A fight costs ammunition and durability. An injury costs medicine and time. Poor preparation turns small mistakes into expensive ones.

01PLANKnow the route and the objective.
02ADAPTCarry enough to react, not everything.
03EXTRACTGetting home is part of the mission.
Explore all systems
CORE SYSTEMS

Every system creates another decision.

01

Survival Needs

Manage hunger, thirst, injuries, illness, temperature, fatigue, and exposure.

02

Infected

Every unnecessary fight costs resources, stamina, medicine, time, or attention.

03

Inventory

Carry what supports the next objective and leave room for the unexpected.

04

Crafting

Turn recovered materials into treatment, tools, storage, repairs, and equipment.

OPERATIONAL MAP

Know where the risk changes.

The field map is built as an operations board—not a spoiler map. It helps survivors understand zone types, route planning, and points of interest without exposing hidden progression or loot values.

Open Field Map
FIELD NOTE // 0087
“A full inventory is not always a useful inventory.”

Carry what supports the next objective. Leave enough room for the unexpected.

CURRENT SERVER SNAPSHOT

Know the rules before the world tests you.

Minimum age18+
MicrophoneRequired
DiscordRequired
Maximum crew size6 players
Maximum base count1/person · 2/group
Raid windowFri–Sun · 12 AM–11 PM MST
New-base protection2 days
Raid cooldown1 hour
! LIVE RULESET NOTICE

Current values can change.

Testing and balancing may change published limits. The newest dated announcement or changelog takes priority when older information conflicts.

Read current game rules →
NEW SURVIVOR

Your first objective is not gear. It is understanding the world.

SIGNAL ACQUIRED

Survive carefully.
Build deliberately.
Trust slowly.

The route is yours from here.

NEW // TACTICAL NETWORK V4

The map is now an actual GTA V field board.

Switch between satellite and road layers, search San Andreas landmarks, filter intel categories, inspect coordinates, and build Kova-specific public markers on top of the real game map.

01

OPEN TACTICAL MAP

Full-screen GTA V map with filters, marker intel, search, coordinates, and satellite/road views.

LAUNCH MAP →
02

PUBLIC INTEL

Keep secrets secret. Publish only the locations and route information you actually want survivors to know.

03

KOVA READY

The map engine is separated from its location data so future safe zones, traders, red zones, and events are easy to add.